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GS CoD: Black Ops 7 And Warzone Patch Notes Detail Weapon And Attachment Changes - Printable Version +- Forums (https://ps5cord.com) +-- Forum: My Category (https://ps5cord.com/forum-1.html) +--- Forum: My Forum (https://ps5cord.com/forum-2.html) +--- Thread: GS CoD: Black Ops 7 And Warzone Patch Notes Detail Weapon And Attachment Changes (/thread-1371.html) |
GS CoD: Black Ops 7 And Warzone Patch Notes Detail Weapon And Attachment Changes - Massamo - 02-14-2026 GS CoD: Black Ops 7 And Warzone Patch Notes Detail Weapon And Attachment Changes A new update has arrived to Call of Duty: Black Ops 7 and Warzone on February 13, and the patch notes detail weapon balancing across both games. These weapon adjustments include changes to sniper rifles and light machine guns, as well as tuning of specific gun attachments. Season 2 went live in Call of Duty on February 5, but the patch notes didn't include the usual weapon balancing pass typically found in seasonal updates. Instead, Treyarch saved the gun changes for this new update, which focuses on various guns and attachments. For Black Ops 7's multiplayer and Zombies, the update includes a notable buff for the DS20 Mirage assault rifle. This increases the damage range for the gun, and it also makes improvements to the weapon's 17.1" Abdicator Barrel attachment, allowing for less recoil penalty when it's equipped. Light machine guns get adjustments across the entire class. The overpowered MK.78 light machine gun gets a decrease to its damage range, while the other LMGs receive improvements to make them more competitive. The developer says it made several changes to the attachments for the Sokol 545 and XM325 light machine guns to provide better handling and mobility, which should allow for more aggressive play. For sniper rifles, the patch notes detail several attachment changes to make these guns less powerful. "There has been a lot of discussion over the past weeks about sniper rifles being too powerful, and we have seen a similar story in our data," Treyarch says. "We are making two broad changes that target flinch and the Strelok Laser." The popular Strelok Laser has previously provided snipers with improved aim-down-sight speeds and accuracy, but Treyarch says the attachment will now take longer to improve the spread when transitioning from hip-fire to ADS. Flinch is also increasing for snipers. The developer said it didn't add flinch to the base weapons, but instead adjusted the attachments used for providing flinch resistance. "As a result, reaching the same low flinch values requires more attachments and competes directly with some popular handling attachments," Treyarch says. Other various changes are detailed for multiplayer, including a fix for an issue where the HKDS killstreak would not deploy and the drones would remain floating above the map. The update also addresses an audio issue that had players unable to hear jumping, sliding, or walking sound effects for both Props and Hunters in Prop Hunt mode. A similar audio issue was corrected for a bug affecting players equipped with the Ninja perk. ![]() Multiplayer's Ranked Play is designed to follow the same rule set as the pros in the Call of Duty League, so a few restrictions have been made to the mode. These include the following bans:
Additionally, the above Ranked Play Restrictions adjustments will require existing Ranked Play loadouts to be reset. For Zombies, there are fixes for Season 2's Mars survival map. These include an issue where a Ravager could get stuck outside of the playspace and prevent the round from progressing, and an instance where players could leave the playspace during low gravity when hit by Uber Klaus. Warzone's patch notes also detail some Ranked Play: Resurgence restrictions. This includes a ban on the following:
The developer says more Warzone-specific weapon balancing will arrive with a later update, but the patch details a few changes from multiplayer that also apply to battle royale. These include the attachment changes for the Sokol 545 and XM325 light machine guns to provide better handling and mobility. The update also adds more flinch to sniper rifles in Warzone by adjusting the flinch resistance provided by attachments. The patch notes can be found below for both Black Ops 7 and Warzone, as shared by Activision. BLACK OPS 7 GLOBALWeapons: Multiplayer and ZombiesSeason 02 weapon tuning brings Sniper Rifle and LMG adjustments, improvements to a handful of individual weapons and their Prestige Attachments, and a slew of other general attachment changes. One frequent change in these notes is a recoil reduction to a large chunk of the Damage Barrels in the portfolio as well as several Rapid Fire improvements. In both cases, these are attachments with steep downsides that have seen low usage so far, so we’re adjusting them to either be less punishing or more rewarding. SMGsWe’ve wanted to make a folding stock for a while now, so it’s been great seeing the launch of the REV-46 and the folded vs. unfolded debate (the correct answer is both every respawn, by the way). Overall we’re happy with where the weapon is sitting, and we’re keeping tabs on how all the stock configurations are performing. We do have some minor damage adjustments that slightly improve the headshot potential in the first Mid Damage Range, and also improve the Damage Barrel. Note that the Max Damage adjustment does not affect the hits to kill. The Prestige and Weekly Challenge Reward attachments for the MPC-25 offer two very different directions to build the weapon in. We think the two paths are interesting, but haven’t quite been strong enough to make most players pick them over the default weapon. The Prestige Barrel is receiving another range and recoil improvement, so that it really feels like a step up in stability and mid-range accuracy. The Weekly Challenge Reward laser’s range penalty was feeling too heavy for most players, so we’ve significantly reduced it. LMGsThe LMGs (aside from the MK.78, more on that one below…) are receiving improvements to quite a few attachments, mostly focused on handling and mobility. The Parallel Foregrip (Crossbar) is also getting some buffs, as this attachment has been lower in usage and should help LMGs play a bit more aggressively. In addition to the general LMG changes, the Sokol 545 is receiving a neck damage multiplier as another small improvement to its power. The Belt Fed magazine will also take longer to overheat when sustaining fire. Sokol 545 Attachment Adjustments
MK.78The MK.78 has been very strong throughout the past season. Part of this is the excellent range, and another factor has been the Prestige magazine, which has not been working completely as intended. The Belt Fed on the MK.78 is designed around the spray-and-pray LMG fantasy, and part of the balancing factor was sacrificing long range accuracy through ADS Spread. Prior to this update that ADS Spread was missing, but it will now be taking effect. Additionally, we’ve made two damage adjustments. In the Max Damage Range, players will now need two headshots to reduce the hits to kill on the weapon. The MK.78 will also falloff in hits to kill at the Mid Damage Range now, but only one headshot is required to improve that. XM325Attachment Adjustments
Sniper RifleThere has been a lot of discussion over the past weeks about Sniper Rifles being too powerful, and we have seen a similar story in our data. We are making two broad changes that target flinch and the Strelok Laser. We like this approach because flinch provides counterplay and hitting the laser increases the time to land an accurate shot without making ADS slower and clunkier. The Strelok Laser will now take longer to start and finish improving spread during the transition to ADS. More details on that below. For the flinch, rather than increase the base value on all snipers, we’ve instead redistributed flinch resistance improvements across attachments. The previous sources of flinch resistance in the stock and underbarrel/comb nodes have had their values reduced, and new flinch resistance benefits can be found on a barrel and a rear grip. As a result, reaching the same low flinch values requires more attachments and competes directly with some popular handling attachments. 5mw Lockstep Laser (Strelok Laser) AdjustmentHip to ADS spread now starts tightening at 50% of ADS transition and reaches perfect accuracy at 100% of ADS transition. Previously the attachment started tightening at the beginning of the ADS transition and reached perfect accuracy at 90% of ADS transition. For comparison, base sniper spread starts tightening at 80% of ADS transition and reaches perfect accuracy at 100% of ADS transition. Hawker HXIn addition to the general Sniper changes, the Hawker is receiving a small adjustment to its ADS Speed. Hawker HX Adjustments
Attachment Adjustments
VS ReconAttachment Adjustments
Shadow SKAttachment Adjustments
XR-3 IonAttachment Adjustments
PistolsVelox 5.75.2" Anvil Barrel Adjustments
Enhanced Cycle System Adjustment
CODA 94.9” Omen Barrel Adjustments
Bolt Carrier Group Adjustments
LaunchersA.R.C. M1General Adjustments
Special WeaponsGDL HavocThe GDL Havoc was initially designed as a trap weapon that could enable a brand-new playstyle in Black Ops 7. As we prototyped the weapon and experimented with various detonation delay designs, we were also finding a ton of fun in the airburst potential. Rather than a hybrid of the two behaviors, we decided to go all in on the airburst for the Prestige Attachment, which allows us to balance the two separately. As with any explosive weapon, we are mindful of the spam potential with the GDL Havoc. The goal is to provide a fun, alternative playstyle that feels rewarding to master, not create a meta launcher. We’ve made some reserve ammo reductions, so that resupplies through Scavenger or an Assault Pack are a bit more prevalent. We have also made minor reductions to the Prestige Attachment explosion radius. General Adjustments
Additional MFS Airstrike Mag Adjustments
Aberrant Grip Adjustment
Gunsmith
UI
MULTIPLAYERMaps
Modes
Perks
Field Upgrade
Squad Link is intended to be a rallying point around which a team can fight more effectively and earn extra score. Instead, it is frequently hidden in a team’s spawn area, generating passive score as allies spawn in. To shift the Squad Link closer to its intended use, we have removed the owner’s “Ally Linked” score event when friendlies enter its radius. Score generation potential remains high however, especially when Overclocked.
Scorestreaks
Challenges
Audio
Stability
RANKED PLAYRestrictions Update
Ranked Play Modes
Competitive Integrity
Lobby
UI
ZOMBIESModes
Field Upgrades
Support
Challenges
UI
Stability
ENDGAMEGameplay
Challenges
UI
Stability
WARZONE RANKED PLAYRestrictions
WEAPONSWeapon AdjustmentsWe’ve taken many of the adjustments in today's update in Black Ops 7 Multiplayer from our partners at Treyarch. We’ll be releasing a Warzone specific weapon update soon as part of our ongoing two to three week update cycle. BUG FIXES
https://www.gamespot.com/articles/cod-black-ops-7-and-warzone-patch-notes-detail-weapon-and-attachment-changes/1100-6538192/?ftag=CAD-01-10abi2f |