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  IGN Replaced, Heroes of Might & Magic: Olden Era, The Secret Life of Goldman, 2 Othe
Posted by: Massamo - 1 hour ago - Forum: My Forum - No Replies

IGN Replaced, Heroes of Might & Magic: Olden Era, The Secret Life of Goldman, 2 Othe

Five independent game studios – including the developers of the upcoming Replaced and the team behind the upcoming Heroes of Might & Magic: Olden Era – have joined forces in a sort-of co-op in order to support each other with development and marketing, with an aim to eventually create their own co-owned publishing label.

https://www.ign.com/articles/replaced-he...mbly-co-op

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  IGN After Crimson Desert Apology, the Boss of PUBG Says He Doesn’t Care if a Devel
Posted by: Massamo - 1 hour ago - Forum: My Forum - No Replies

IGN After Crimson Desert Apology, the Boss of PUBG Says He Doesn’t Care if a Devel

After Crimson Desert's apology, the boss of PUBG says he doesn’t care if a developer uses AI for artwork ‘if they make good gameplay.'

https://www.ign.com/articles/after-crims...d-gameplay

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  IGN Halloween Cuts Deeper Than Other 4v1 Games | IGN Preview
Posted by: Massamo - 1 hour ago - Forum: My Forum - No Replies

IGN Halloween Cuts Deeper Than Other 4v1 Games | IGN Preview

If there was ever a film that was primed to be an asymmetrical horror game, John Carpenter’s Halloween is it. But after spending some time with it at PAX East, what makes Illfonic’s latest stand out isn’t the asymmetrical horror structure: it’s everything around it. Unlike most asymmetrical horror joints, Halloween isn’t just a 1v4 game where Michael takes on a group of Haddonfield residents. It’s the story of the town of Haddonfield, and what happens to that town when Michael Myers walks the streets. I wasn’t just trying to save myself or the other folks I was playing with; I was trying to save the other people in town, too.

https://www.ign.com/articles/halloween-c...gn-preview

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  IGN Arc Raiders Has Proven That Extraction Shooters Have ‘Huge Potential,’ PUBG
Posted by: Massamo - 1 hour ago - Forum: My Forum - No Replies

IGN Arc Raiders Has Proven That Extraction Shooters Have ‘Huge Potential,’ PUBG

Arc Raiders has proven that extraction shooters have ‘huge potential,’ PUBG boss says — and that’s why Black Budget exists.

https://www.ign.com/articles/arc-raiders...get-exists

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  IGN Nintendo Switch Exclusive Rhythm Heaven Groove Gets Summer Release Date, Seeming
Posted by: Massamo - 1 hour ago - Forum: My Forum - No Replies

IGN Nintendo Switch Exclusive Rhythm Heaven Groove Gets Summer Release Date, Seeming

Nintendo has revealed a release date for Rhythm Heaven Groove, which will debut on Nintendo Switch and Switch 2 this summer — seemingly backing up a major recent leak.

https://www.ign.com/articles/nintendo-sw...major-leak

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Exclamation GS This New Typing Battle Royale With Russian Roulette Just Shadow-Dropped
Posted by: Massamo - 1 hour ago - Forum: My Forum - No Replies

GS This New Typing Battle Royale With Russian Roulette Just Shadow-Dropped

<p>Typing is a skill that requires constant practice to perfect, but there are other ways to <em>encourage </em>a person to quickly improve from two-finger button-mashing to touch-type mastery. <a href="https://www.gamespot.com/games/final-sentence/">Final Sentence</a> knows that the key to success is morbidly simple, as a revolver pointed at your head makes for some effective motivation to avoid typos. Out right now, Final Sentence was one of the highlights of today's <a href="https://www.gamespot.com/articles/triple-i-initiative-showcase-2026-start-time-how-to-watch-and-what-to-expect/1100-6539292/">Triple-I Initiative Showcase</a> with its deathmatch typing premise.</p><p>Set in a warehouse where up to 40 players type to the death on old-school keyboards, every mistake you make while racing the clock puts you one step closer to death in Final Sentence. Technically, your odds aren't <em>too bad </em>thanks to the sinister masked guards playing Russian Roulette with your head, but the more typos you make, the worse your odds get.</p><video data-embed-type="video" data-src="https://www.youtube.com/watch?v=aqQz7c6nFx4" data-width="100%" data-height="100%" data-embed-url="//cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2FaqQz7c6nFx4%3Fwmode%3Dopaque&amp;wmode=opaque&amp;display_name=YouTube&amp;url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DaqQz7c6nFx4&amp;type=text%2Fhtml&amp;schema=youtube"></video><p>It's essentially the Squid Game of typing simulators as you compete in typewriting speed, and there's even a mode that allows two players to type-duel each other to the death. It's one of several games <a href="https://www.gamespot.com/articles/typing-games-are-cool-again-thanks-to-wildly-unexpected-twists/1100-6535830/">putting imaginative twists</a> on the typing genre.</p><p>If you're up to the challenge, you can even load more bullets into your guard's revolver, while training modes will allow you to sharpen your skills before you enter the hangar of death. The penultimate game of the Triple-I Initiative Showcase, the livestream has just wrapped up.</p><p>In total, 40 games were shown off, and there were eight world premieres scattered between them for new titles like the dystopian farming simulator Crop, a Graveyard Keeper sequel, and Don't Starve Elsewhere.</p><p>The show also had a few more surprises, like an Undertale music pack for Rift of the NecroDancer, a brand-new demo for We Were Here Tomorrow, and CloverPit's Unholy Fusion DLC is out right now for the roguelite gambling game. You can also check out trailers for <a href="https://www.gamespot.com/articles/castlevania-belmonts-curse-is-twisting-french-legends-into-nightmare-bosses/1100-6539294/">Castlevania: Belmont's Curse</a> and the <a href="https://www.gamespot.com/articles/twin-peaks-meets-stardew-valley-in-a-creepy-new-farming-nightmare/1100-6539293/">Twin Peaks-esque farming sim Crop</a>.</p><div data-embed-type="imageGallery" data-ref-id="7661"></div><p> </p>

https://www.gamespot.com/articles/this-n...01-10abi2f

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Exclamation GS Diablo Immortal Crossover Is Once Again Better Than Diablo 4's
Posted by: Massamo - 1 hour ago - Forum: My Forum - No Replies

GS Diablo Immortal Crossover Is Once Again Better Than Diablo 4's

<p><a href="https://www.gamespot.com/games/doom-the-dark-ages/">Doom: The Dark Ages</a> is coming to <a href="https://www.gamespot.com/games/diablo-immortal/">Diablo Immortal</a>, and the upcoming crossover once again highlights the difference between limited-time events in Blizzard's mobile ARPG and those same crossovers in <a href="https://www.gamespot.com/games/diablo-iv/">Diablo 4</a>.</p><p dir="ltr"><a href="https://www.gamespot.com/articles/diablo-4-is-making-one-of-the-franchises-most-iconic-enemies-playable/1100-6538606/">Diablo 4 already received its Doom: The Dark Ages crossover</a> in March, introducing a batch of free Doom-themed cosmetics as well as some pricey premium looks for those willing to spend real money. Those cosmetics are available until the end of the game's current season, set to conclude on April 28 with the launch of Diablo 4's next expansion.</p><p dir="ltr">Diablo Immortal's Doom crossover is far more involved. As detailed in an <a href="https://news.blizzard.com/en-us/article/24264004/doom-the-dark-ages-invades-sanctuary-for-a-limited-time">official blog post</a>, in the free-to-play mobile game, players will actually get to take on the forces of Doom: The Dark Age's hell. From April 15 through May May 13, Diablo Immortal's Survivor's Bane mode will transform into Slayer's Bane, a mode where players will get to wield the power of the Doom Slayer with six unique skills based on Doom: The Dark Ages' arsenal of weapons, all culminating in a boss battle against the iconic Cyberdemon.</p><p dir="ltr">A new 2-Star gem, The Crucible, is also being added to the game, one that makes it so that dealing damage to enemies below a set amount of maximum life slaughters them, dealing increased damage the lower their health is. Defeating enemies this way grants a stacking buff that increases damage and movement speed. Some free weapon cosmetics are also available as part of the event, and those who want more Doom: The Dark Ages looks can purchase the Praetor Armor of the Slayer or the Slayers' Companions bundle (which adds Doom's Cyberdragon and Cacodemon as familiars).</p><p dir="ltr">It's not the first time the Diablo Immortal version of a crossover was way cooler than its Diablo 4 counterpart. When <a href="https://www.gamespot.com/articles/diablo-4-berserk-crossover-is-a-huge-wasted-opportunity/1100-6531373/">Diablo crossed over with Berserk</a> last year the case was much the same, with Diablo Immortal getting actual in-game activities based on the late Kentaro Miura's dark fantasy masterwork. Diablo 4, on the other hand, got a few free cosmetics and a bunch of premium ones players could spend money on.</p><p dir="ltr">Diablo 4 does receive special events every now and then. Most recently, Blizzard transformed Diablo 4's world bosses into a giant chicken for April Fools' Day, one that even dropped unique loot. However, the event only lasted a week.</p><p dir="ltr">Though the event didn't last long enough, Diablo 4 players won't have to wait for new content. The game's second expansion, <a href="https://www.gamespot.com/articles/diablo-4-lord-of-hatred-puts-badass-amazons-front-and-center/1100-6538114/">Lord of Hatred</a>, releases April 28 and introduces two additional classes (the <a href="https://www.gamespot.com/articles/you-can-play-diablo-4s-new-paladin-class-right-now/1100-6536915/">already playable Paladin</a>, and the <a href="https://www.gamespot.com/articles/diablo-4-redefines-what-it-means-to-be-a-warlock-in-the-most-diablo-way-possible/1100-6538609/">Warlock</a>). It will also completely rework the game's class skill trees by <a href="https://www.gamespot.com/articles/diablo-4-lord-of-hatred-is-completely-removing-passive-skills/1100-6538191/">removing passive skills entirely</a>, as well as introduce eight <a href="https://www.gamespot.com/articles/diablo-4-lord-of-hatred-will-have-12-torment-difficulty-levels-to-grind/1100-6538695/">new Torment difficulty tiers</a>.</p><div data-embed-type="imageGallery" data-ref-id="4750"></div>

https://www.gamespot.com/articles/diablo...01-10abi2f

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Exclamation GS 1000xResist Studio Turns The Internet's Most Annoying Task Into A Game With Prove
Posted by: Massamo - 1 hour ago - Forum: My Forum - No Replies

GS 1000xResist Studio Turns The Internet's Most Annoying Task Into A Game With Prove

<p dir="ltr">Back in 2024, Sunset Visitor released its debut game, <a href="https://www.gamespot.com/articles/the-studio-behind-one-of-the-greatest-debut-games-of-all-time-is-teasing-its-next-project/1100-6538875/">1000xResist</a>, to tremendous critical acclaim. Now, the studio is back with a new narrative-driven work of science-fiction: <a href="https://store.steampowered.com/app/4533950/Prove_Youre_Human/">Prove You're Human</a>. But while the two might share the same genre and eagerness to explore the human condition, don't expect more of the same.</p><p dir="ltr">"My real desire is to communicate to players who follow us over multiple games that the one thing we really like to do is to surprise people and turn things around on them," Sunset Visitor founder Remy Siu told GameSpot. "I'm excited to see how the audience will discover all the ways in which this is not 1000xResist that we cannot talk about yet."</p><p dir="ltr">In Prove You're Human, players take on the role of Santana, a woman who has split her consciousness in two. Following the split, one version of Santana is tasked with entering a digital space and convincing the company's AI system, Mesa, that she is not a human being; her corporeal form, however, continues to "spend her days living the life you’ve always dreamed of in the outside world." Though the events that transpire throughout Prove You're Human remain a mystery, Sunset Visitor has already posed one of the game's biggest question: At the end of the program, will you decide to re-merge your two selves, or will you discard your work self?</p><p dir="ltr">Suffice to say, Prove You're Human seeks to give players space to explore their own feelings on some contentious topics, the most notable being artificial intelligence and identity. To shed a bit more light on the game, GameSpot spoke with Siu, writer Natalie Checo, and the pair behind the game's publisher (<a href="https://blacktabbygames.com/">Black Tabby Publishing</a>), Abby Howard and Tony Howard-Arias.</p><p dir="ltr"><strong>Can you tell me a little bit more about Prove Your Human in your own words?</strong></p><p dir="ltr"><strong>Siu: </strong>The way that we've just begun to think about Prove Your Human is that it's a possession story--one where an AI dares to dream that she's human and you've been hired to put her in her place and train her out of her delusions. It's a game that really engages with the year that we live in, or the kind of effectual experience of being a human right now, but also engages with a long tradition of artificial intelligence stories in science fiction and speculative fiction, and hopes to explore the tension of that tradition with what is happening and how it's unfolding. It's diving into that kind of uncomfortable space.</p><image data-align="center" data-size="large" data-img-src="https://www.gamespot.com/a/uploads/original/1639/16394322/4679880-screenshot2026-04-09at12.12.58%E2%80%AFpm.png" data-ref-id="1300-4679880" data-ratio="0.55870764381403" data-width="2538" data-resize-url="https://www.gamespot.com/a/uploads/ignore_jpg_scale_super/1639/16394322/4679880-screenshot2026-04-09at12.12.58%E2%80%AFpm.png" data-resized="true"><a href="https://www.gamespot.com/a/uploads/original/1639/16394322/4679880-screenshot2026-04-09at12.12.58%E2%80%AFpm.png"><img alt="No Caption Provided" src="https://www.gamespot.com/a/uploads/scale_super/1639/16394322/4679880-screenshot2026-04-09at12.12.58%E2%80%AFpm.png" /></a></image><p dir="ltr"><strong>One thing that stuck out to me is the way [Prove You're Human] is presented. It feels like a compassionate, human take on artificial intelligence. It's a divisive topic with very strong reactions towards it, and I feel like you're navigating it in a really interesting way, based on the trailer. Can you tell me a little bit about the approach you're taking with the subject matter?</strong></p><p dir="ltr"><strong>Siu:</strong> In the writer's room, we understand that there are expectations or assumptions that are being made based on the context in which we live. And so one of the things that we're inviting in is that kind of expectation and assumption. Everybody has lots of thoughts about this.</p><p dir="ltr">We know that this is a space right now that's very fraught. People are asking us--and to an extent you are asking us--about [AI], and if 15 years ago, or even five years ago, we had an artificial intelligence character in our game, I don't think that would be something that would be asked. We're knowingly driving right into this and in that way, I think we're trying to create a space we can throw impulses into and allow them resonate--to allow people to think about these things in all kinds of different ways. That's generally how we think about making any kind of work. It's about carving out the contours of that space and then throwing impulses into them; seeing how they resonate inside of that space and hopefully allowing a suspension for people to think about things in ways they may not have if they did not engage with it.</p><p dir="ltr"><strong>What is the relationship with artificial intelligence technology at the studio and has anything changed as you've worked on this game?</strong></p><p dir="ltr"><strong>Siu:</strong> We don't use artificial intelligence at the studio.</p><p dir="ltr"><strong>Howard:</strong> We have a clause in our contract that says people that we work with are not allowed to use it.</p><p dir="ltr"><strong>Howard-Arias:</strong> Not that they would use it if that clause wasn't there, but we're all pretty firmly committed.</p><p dir="ltr"><strong>Siu:</strong> We're a very practice-forward studio. And it sounds trite to say it, but a people-forward studio. We have new people on the team this time around, Natalie is one of them, and they influence and shape the work with their particular interests and specialties. We invite that in the same way that we invite the world, the state of the world, into this.</p><p dir="ltr">We do watch YouTube videos about [AI] though. It's a great space in which you get to see how people are reacting to it--how they're interested in it and what their relationship is to these things. We take a very human-centric approach this way. The focus is on, "How are humans reacting to this? How are humans reacting to each other around this?"</p><image data-align="center" data-size="large" data-img-src="https://www.gamespot.com/a/uploads/original/1639/16394322/4679877-screenshot2026-04-09at12.10.08%E2%80%AFpm.png" data-ref-id="1300-4679877" data-ratio="0.55880031570639" data-width="2534" data-resize-url="https://www.gamespot.com/a/uploads/ignore_jpg_scale_super/1639/16394322/4679877-screenshot2026-04-09at12.10.08%E2%80%AFpm.png" data-resized="true"><a href="https://www.gamespot.com/a/uploads/original/1639/16394322/4679877-screenshot2026-04-09at12.10.08%E2%80%AFpm.png"><img alt="No Caption Provided" src="https://www.gamespot.com/a/uploads/scale_super/1639/16394322/4679877-screenshot2026-04-09at12.10.08%E2%80%AFpm.png" /></a></image><p dir="ltr"><strong>It looks like you're leaning a bit more into FMV use with this project. Can you tell me a little bit about why, or things its use has enabled you to do?</strong></p><p dir="ltr"><strong>Siu:</strong> As you know, there were a couple of FMVs in 1000xResist, and that was something that, after finishing the game, I identified as special. We're always looking at where we can make special contributions based on where we're coming from as artists with our backgrounds, and that was something that we identified. We're pretty comfortable doing them now, we have experience, and the filmmaker who shot those sections is now on the team, working with us on these FMV and live-action sequences.</p><p dir="ltr">It was really important to us because, in this game in particular, we wanted to draw a very clear line in the diegesis; the virtual world is being represented by real-time 3D graphics, and the real-world is being represented by these film sequences. That was a part of the fiction.</p><p dir="ltr"><strong>Something I really love about 1000xResist are the performances so I wanted to ask: Is anybody returning from the last project for this one? Can you share some of the talent you have on board?</strong></p><p dir="ltr"><strong>Siu: </strong>We will have some returning voice actors--and I won't say who because those will be left to surprises--and we do have some amazing new actors. It's been really interesting because, for example, one of them who plays the main character, Santana, her name is EaeMya [ThynGi]. She is both appearing on camera and voicing the actor, and then also her body has been scanned to be the player character model in the virtual world. So there's that new vector of performance that we're thinking about in this game, and it's a fun new thing we get to play with.</p><p dir="ltr">And the character of Mesa is voiced by an actor named Claire Osborn-Li, a young artist based in Australia who has never done any acting or voice-over for a game that I'm aware of. We discovered her on a podcast, actually, for her video game book club. She wanted us to come on and talk about 1000xResist, then when we heard her voice we were like, "Oh my God, let's mentally bookmark that." You can hear her voice in the trailer. She's amazing.</p><p dir="ltr"><strong>As we discuss how the performances have evolved, are there any other things that you got to do this time around that maybe you wanted to do with 1000xResist but didn't have the capacity or time to do? Or that now, with your knowledge and experience, you get to go all-in on?</strong></p><p dir="ltr"><strong>Siu:</strong> It's kind of hard for us to think about 1000xResist that way, only because … I think all of our works will always be shaped by these lines where we consciously draw a constraint and allow it to affect the work. It's hard to say if there was anything that we really wanted to do that we get to do this time, beyond certain story things that I will not mention.</p><p dir="ltr">The one thing I will say is there were a lot of technical pain points on our end that we've taken into consideration as we rebuilt the system or reused some of the 1000xResist tools that we built for ourselves. That's an ongoing thing that we want to keep doing--building up a core set of tools for ourselves to make things easier. If a tool is not easy to use, it won't get used.</p><p dir="ltr"><strong>Are there any things about Prove Your Human or this journey that you feel like you haven't gotten to talk about yet that you're like, "I've been waiting for a journalist to ask me this?"</strong></p><p dir="ltr"><strong>Siu:</strong> That's a good question. It's all spoilers, that's the thing. I'm going through all this stuff and there's so many things I want to talk about.</p><p dir="ltr"><strong>Checo:</strong> I'm interested in seeing how people react to the CAPTCHA mechanic. When I came on, I told Remy, "This all sounds fabulous, but I don't think most people want to do CAPTCHAs as a hobby or as an experience. So how can we make that interesting? How can we get the player on board with it?"</p><image data-align="center" data-size="large" data-img-src="https://www.gamespot.com/a/uploads/original/1639/16394322/4679879-screenshot2026-04-09at12.11.22%E2%80%AFpm.png" data-ref-id="1300-4679879" data-ratio="0.56235107227959" data-width="2518" data-resize-url="https://www.gamespot.com/a/uploads/ignore_jpg_scale_super/1639/16394322/4679879-screenshot2026-04-09at12.11.22%E2%80%AFpm.png" data-resized="true"><a href="https://www.gamespot.com/a/uploads/original/1639/16394322/4679879-screenshot2026-04-09at12.11.22%E2%80%AFpm.png"><img alt="No Caption Provided" src="https://www.gamespot.com/a/uploads/scale_super/1639/16394322/4679879-screenshot2026-04-09at12.11.22%E2%80%AFpm.png" /></a></image><p dir="ltr"><strong>Howard-Arias:</strong> I was also skeptical at first!</p><p dir="ltr"><strong>Checo:</strong> But I've been won over. When people look at the trailer and they see that, hopefully it'll pay off. Because we have more programmers, we were able to do more things mechanically than 1000xResist and I'm curious as to how people will react to that, even though we are first and foremost a narrative studio.</p><p><strong>Siu:</strong> I would say … I'm excited to see how the audience will discover all the ways in which this is not 1000xResist that we cannot talk about yet. But hopefully, in a way, that is exciting for the people who played it, right? My real desire is to communicate to players who follow us over multiple games that the one thing we really like to do is to surprise people and turn things around on them.</p>

https://www.gamespot.com/articles/1000xr...01-10abi2f

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Exclamation GS Windrose, One Of Steam's Most-Wishlisted Games, Is Out Next Week To Scratch That
Posted by: Massamo - 1 hour ago - Forum: My Forum - No Replies

GS Windrose, One Of Steam's Most-Wishlisted Games, Is Out Next Week To Scratch That

<p dir="ltr"><a href="https://www.gamespot.com/games/windrose/">Windrose</a>, the pirate survival game that made a big splash during the most recent <a href="https://www.gamespot.com/gallery/steam-next-fest-february-2026-30-of-the-best-demos-you-can-download-right-now/2900-7515/">Steam Next Fest</a> and is one of the most anticipated titles on the platform with over 1.5 million wishlists, is releasing soon. Very soon.</p><p dir="ltr">As revealed during the recent <a href="https://www.gamespot.com/gallery/triple-i-initiative-showcase-2026-castlevania-dead-as-disco-and-every-game-shown/2900-7661/">Triple-I Initiative showcase</a>, the co-op pirate adventure will sail into Steam Early Access on April 14, just four days from now. That's extremely soon for a game whose developer Windrose Crew in February <a href="https://www.pcgamer.com/games/survival-crafting/please-let-us-cook-more-windrose-devs-arent-ready-to-give-players-a-release-date-yet/">stated</a> it wasn't ready to reveal a release date and instead wanted to "ship the game on time in the best condition possible."</p><video data-embed-type="video" data-src="https://www.youtube.com/watch?v=UXkodYXZC4Y" data-width="100%" data-height="100%" data-embed-url="//cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2FUXkodYXZC4Y%3Fwmode%3Dopaque%26feature%3Doembed&amp;wmode=opaque&amp;display_name=YouTube&amp;url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DUXkodYXZC4Y&amp;image=https%3A%2F%2Fi.ytimg.com%2Fvi%2FUXkodYXZC4Y%2Fhqdefault.jpg&amp;type=text%2Fhtml&amp;schema=youtube"></video><p dir="ltr">That is, however, good news for those who played Windrose's Steam demo (which is still available) and couldn't get enough. For anyone looking to scratch that <a href="https://www.gamespot.com/games/assassins-creed-iv-black-flag/">Assassin's Creed IV: Black Flag</a> (seemingly <a href="https://www.gamespot.com/articles/assassins-creed-games-new-info-revealed-and-black-flag-remaster-seemingly-teased-again/1100-6538555/">confirmed to be a remake or remaster soon</a>) itch, Windrose is definitely worth paying attention to. The game is fully playable in co-op with up to four players, features ship combat, hirable crews, base building, unique dungeons, and more.</p><p dir="ltr">According to the game's <a href="https://store.steampowered.com/app/3041230/Windrose/">Steam Early Access FAQ</a>, Windrose Crew estimates it will take about one-and-a-half to two-and-a-half years of work to reach the "full release" version of Windrose. In that time Windrose will receive around 50% more content in the form of additional biomes, bosses, ships, loot and more story to finish the game's "epic adventure with a satisfying finale." The game's price will increase once the game is fully released, the developer states. It will launch for $30, with a $40 Supporter Bundle that includes the soundtrack and wallpapers.</p><p dir="ltr">What players are getting in early access is already plenty to chew on. Windrose Crew estimates the game's main story to take around 50-70 hours to complete, with three different biomes scattered across 30 procedurally generated islands and three playable ship types. Progression and loot is fully in place, as is the game's building system, allowing players to craft bases from several different building styles. Factions are also present in early access, allowing players to take on faction quests, gain reputation, and barter with various groups.</p><p dir="ltr">"While we do have a general plan of the future biomes, bosses, and story arcs, player feedback will be crucial to determine what content and aspects of the game we need to focus on," Windrose crew states. "We are determined to listen carefully and work hard to make this journey exciting for everyone."</p><div data-embed-type="imageGallery" data-ref-id="7661"></div>

https://www.gamespot.com/articles/windro...01-10abi2f

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Exclamation GS Pokemon Champions Bug On Switch 2 Demands You Briefly Undock The System
Posted by: Massamo - 1 hour ago - Forum: My Forum - No Replies

GS Pokemon Champions Bug On Switch 2 Demands You Briefly Undock The System

<p>The launch of Pokemon Champions has come with more problems than you can fit in a Poke Ball, but a Switch 2-specific bug affecting the game's resolution might take the cake as the strangest issue.</p><p>Prominent Pokemon fan account <a href="https://x.com/CentroLeaks/status/2041967594085748792?s=20">Centro Leaks</a> (via <a href="https://www.ign.com/articles/pokemon-champions-launch-woes-continue-as-switch-2-players-discover-they-must-manually-dock-and-undock-consoles-for-best-graphics">IGN</a>) pointed out that Pokemon Champions runs at a lower 1080p resolution in TV mode on Switch 2, and the current solution to get proper 4K visuals is to undock the Switch 2 and re-dock it. Joe Merrick, owner of fan site Serebii, corroborated the existence of the glitch in an <a href="https://x.com/joemerrick/status/2041989997771751472?s=46&amp;t=CBN0_ccfDeNt8JVYODuUrQ">X post</a>.</p><p>Pokemon Champions only has a version for the first Nintendo Switch, but it's one of many Nintendo-published titles with enhanced visuals <a href="https://www.gamespot.com/gallery/all-free-nintendo-switch-2-game-updates-changes/2900-6591/">through a free Switch 2 update</a>. According to <a href="https://www.nintendo.com/us/gaming-systems/switch-2/transfer-guide/games-with-free-updates/">Nintendo's website</a>, Champions on Switch 2 is optimized for the console's screen and "high-resolution TVs for improved image quality."</p><div data-embed-type="tweet" data-src="https://x.com/CentroLeaks/status/2041967594085748792?s=20"><blockquote align="center" class="twitter-tweet" data-conversation="none" data-mce-disable-toolbar="true"><p dir="ltr">Pokémon Champions bug on Switch 2 causes RESOLUTION TO BE HALVED:<br />- If you start the game while the console is docked the resolution is halved <br />- If you undock and dock the console while the game is running the resolution gets fixed<br />I’m seriously at a loss of words for this… <a href="https://t.co/CPYt7q7hfy">pic.twitter.com/CPYt7q7hfy</a></p> — Centro LEAKS (@CentroLeaks) <a href="https://twitter.com/CentroLeaks/status/2041967594085748792?ref_src=twsrc%5Etfw">April 8, 2026</a></blockquote></div><p>The cause of the visual bug is unclear, but Merrick's post seems to lay the blame on developer ILCA and its utilization of the Unity game engine, which Pokemon Champions was built with. The developer for Champions is listed as The Pokemon Works, which is a joint venture between ILCA and The Pokemon Company. ILCA's most prolific work in the Pokemon franchise was the Brilliant Diamond and Shining Pearl remakes for Switch, which were also built in Unity.</p><p>The Pokemon Company acknowledged the bugs and issues that Champions faces, having just deployed a fix for a glitch that <a href="https://www.gamespot.com/articles/pokemon-champions-bug-has-made-some-players-lose-access-to-their-precious-monsters/1100-6539280/">stranded monsters in Pokemon Home</a>. Developers are also planning to fix errors involving Pokemon in the tutorial with the <a href="https://www.gamespot.com/articles/pokemon-champions-gave-us-trans-gallade-and-theyre-already-taking-her-away/1100-6539298/">incorrect gender labels</a> and glitches involving Mega Evolution. There hasn't been any official word from The Pokemon Company about the Switch 2 resolution problem.</p><p>While Pokemon Champions is only playable on Switch platforms at the moment, the game will also launch on mobile smart devices sometime this year.</p><div data-embed-type="imageGallery" data-ref-id="7137"></div>

https://www.gamespot.com/articles/pokemo...01-10abi2f

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